<//> List of string tables for game Sokoban
<//> Localization: english
<//> For valid working of program don't modify this file, please

<//>Menu buttons
0000;OK
0001;Cancel
0002;Back
0003;Play game
0004;Level editor
0005;Settings
0006;Credits
0007;Exit
0008;File is locked!
0009;Enter password to open
0010;INVALID PASSWORD!
0011;Insert first item first!
0012;Save
0013;Yes
0014;No
0015;Library editor
0016;Open
0017;Continue
0018;Create library
0019;Delete library
0020;Insert
0021;Insert item
0022;Delete item
0023;Previous
0024;Next
0025;Play
0026;Skip
0027;Previous level
0028;Restart level
0029;Next level
0030;Choose level
0031;End game
0032;Return to game
0033;Default settings

<//>Menu headers
0034;MAIN MENU
0035;Choose one of these options
0036;Play standard levels and other maps
0037;Create new interesting levels
0038;Change game settings
0039;Show credits
0040;Exit game Sokoban
0041;GAME TYPE
0042;Choose game type
0043;Easy levels for beginners
0044;Medium levels are time-consuming
0045;Extremely hard levels sometimes
0046;Time-limited levels
0047;Move-limited levels
0048;Custom levels created using level editor
0049;Return to main menu
0050;EDITOR
0051;Choose what you wish to edit
0052;Edit single levels
0053;Fine-tune libraries of levels
0054;OPEN LEVEL
0055;Choose a level you want to edit
0056;Show preview of level
0057;Show score table
0058;Show infomation about a level
0059;Close opened library of levels
0060;Show standard levels?
0061;Show move-limited levels ?
0062;Show time-limited levels ?
0063;Show total-limited levels ?
0064;Show level libraries ?
0065;Open a chosen level or a library
0066;Return to level editor
0067;For opening this file enter password
0068;Enter name of saved level-file
0069;Save level
0070;INSERT LEVEL
0071;Choose library for an inserting of a level
0072;Show informations about library
0073;Open chosen library
0074;Create new library
0075;Delete chosen library
0076;Choose where should be level inserted
0077;Insert level before chosen level
0078;Insert level over chosen level
0079;Insert level behind chosen level
0080;Move chosen level totally upwards
0081;Move chosen level by 10 up
0082;Move chosen level by 1 up
0083;Move chosen level to the middle
0084;Move chosen level by 1 down
0085;Move chosen level by 10 down
0086;Move chosen level totally downwards
0087;Insert level into library
0088;LOCK
0089;Set locking and it's password
0090;Save locking settings
0091;You must enter password!
0092;You entered different passwords!
0093;SETTINGS
0094;Enter basic informations about level
0095;Save basic informations about level
0096;LEVEL TYPE
0097;Choose level-type
0098;Save settings of level-type
0099;LEVEL LIMITS
0100;Choose limits (0 or not for no limits)
0101;Save settings of level limits
0102;ADAPT SCORE
0103;Adapt score table for this level
0104;Save score table
0105;Add new item to the tail
0106;Delete chosen item
0107;Adapting of previous item
0108;Adapting of next item
0109;CLONING (1)
0110;Choose what you wish to clone
0111;Continue to choosing setting file
0112;CLONING (2)
0113;Choose file with settings
0114;Load settings from file
0115;LIBRARIES
0116;Choose library to adapt
0117;Exit library editor
0118;You can now adapt chosen library
0119;Change settings of library
0120;Add or remove level
0121;Change order of single levels
0122;Change library information
0123;Lock or unlock library
0124;Change chosen level information
0125;Add another level into library
0126;Delete chosen level
0127;Save changes made on library
0128;Enter library information
0129;Save library information
0130;Return to library editor
0131;Choose level for inserting into library
0132;Insert chosen level into library
0133;GAME SETTINGS
0134;You can now adapt game settings
0135;Save a changed settings
0136;Default settings of a game
0137;Choose a level you wish to play
0138;Play a chosen level
0139;Skip a chosen level
0140;Return to game type choice
0141;GAME MENU
0142;What do you wish to make?
0143;Play a previous level
0144;Restart a chosen level
0145;Play next level
0146;Come to choose another level
0147;Continue in an opened game
0148;CUSTOM LEVEL

<//> Labels in menu
0149;This file already exists!
0150;Do you want to rewrite it?
0151;Library is locked!
0152;Do you want to delete this
0153;library? %d levels will
0154;be forever lost!
0155;Congratulations!
0156;You placed yourself on
0157;%d. position in score table
0158;Save semifinished level?

<//> information tables
0159;File name
0160;wasn't saved yet
0161;L*%s/%d
0162;Time
0163;Moves
0164;Pushes
0165;Boxes
0166;Best result
0167;Limits for time and moves
0168;%d. best score
0169;time / moves / pushes
0170;Level name
0171;Author's name
0172;Level desciption
0173;Level type
0174;Short name
0175;Date of creating level
0176;Date of last modify
0177;Date of locking
0178;Library name
0179;Description of library
0180;Unlock / lock
0181;Count
0182;Standard
0183;Time limited
0184;Move limited
0185;Global limited
0186;inside library
0187;unlock
0188;unlock
0189;lock
0190;Looked item

<//> Textboxes
0191;Player name
0192;File password
0193;New password
0194;Valid password
0195;Back to library editing

<//> Checkboxes
0196;lock level
0197;unlock level
0198;standard level
0199;time limited
0200;move limited
0201;global limited
0202;basic settings
0203;game type settings
0204;limit settings
0205;score table
0206;show sparks
0207;LEDiodes on
0208;ventilator on
0209;grid in editor on
0210;show fps
0211;play sounds
0212;play music
0213;sound of spark

<//>Listboxes
0214;List of levels
0215;List of libraries
0216;List of files

0217;%s - Complete
0218;IT'S IMPOSSIBLE TO COMPLETE THE LEVEL!
0219;Number of boxes and plug-in fields are different!

0220;Fields in green area are available promptly
0221;Yellow section is separated with box from Sokoban, you must pull it away first
0222;Red fields are unaccessible for Sokoban
0223;Level has been saved to "%s"
0224;Level has been saved into level-library "%s" as a %d
0225;Level has been locked
0226;Level has been unlocked
0227;Time-limit was reduced on its maximal value 9:59:59 (35999 s)
0228;It is possible to complete the level!
0229;Best players table has been purified..are U happy ?
0230;Level cannot be finished! %d boxes and %d plug-in fields are in red area
0231;No error. %d%s are green, %d%s yellow and %d%s are red fields
0232;Level cannot be finished! Place little Sokoban first, ok? 

0233;Contruction of levels, placing the boxes, walls and worker position assignment[F1]
0234;Moving, centering, rotation and next effects [F2]
0235;Operations with datas, locking and adding to level-libraries [F3]
0236;Setting up the name of level, its type, time-limits ... [F4]
0237;Checking the correctness of a level, division of an area ... [F5]
0238;Quits the level editor and returns to menu [ESC]
0239;Undo the last action - 
0240;Repeat the last action - 
0241;Clearing of a selected tile [1]
0242;Building up a wall on selected tile [2]
0243;Placing of an unplugged box [3]
0244;Placing of a plug-in field [Q]
0245;Setting new position of Sokoban the hero [W]
0246;Putting down the plugged box [E]
0247;Tile-after-tile construction; to do so, click on tile [A]
0248;Construction in a rectangle area marked using stroke [S]
0249;Construction in all the same neighborhooded fields [D], + area [SHIFT] and - [ALT]
0250;Vertical center of a level [1]
0251;Center the whole level [2]
0252;Horizontal center of a level [3]
0253;Flip the level horizontally [Q]
0254;Move all the fields upwards - first line is lost [W]
0255;Flip the level vertically [E]
0256;Move all the fields left - first column is lost [A]
0257;Move all the fields downwards - last line is lost [S]
0258;Move all the fields right - last column is lost [D]
0259;Rotate the level 90 right [Y]
0260;Move the whole level using stroke [X]
0261;Rotate the level 90 right [C]
0262;Work with the whole level [R]
0263;Grant the change of an unselected neighborhooded terrain [V]
0264;Create new level (your settings will be assimilated) [1]
0265;Open the level file [2]
0266;Save the level into a file [3]
0267;Add a level into an existing level-library or create a new library [Q]
0268;Set up the level of level-lock and the password [W]
0269;Save level into file with another name [E]
0270;Set up the basic settings: level name, author name ... [1]
0271;Set up the level type: standard, time-chase, move-limits... [2]
0272;Set up the time-limit and maximum number of moves [3]
0273;Set up the implicit best players table - everyone will notice it was created [Q]
0274;Clone another level settings (even from libraries) [W]
0275;Clear the best players table [E]
0276;Compare the number of boxes and plug-in fields [1]
0277;Dividing the level on three different areas by accessibility [2]
0278;You can try the level here [3]
0279;Show / hide the grid; orientation will be better [ALT+G]
0280;Work only with the rectangle area of a level[S]
0281;Flip the terrain of a selected area horizontally [Q]
0282;Move all fields of a selected area up [W]
0283;Flip the terrain of a selected area vertically [E]
0284;Move all the fields of a selected area left [A]
0285;Move all the fields of a selected area down to hell [S]
0286;Move all the fields of a selected area right [D]
0287;Rotation of a selected area 90 left [Y]
0288;Move the terrain in a selected area using a stroke [X]
0289;Rotation of a selected area 90 right [C]

0290;ALT-N - New level
0291;ALT-O - Open level
0292;ALT-S - Save level
0293;ALT-I - Insert into library
0294;ALT-T - Level test
0295;ALT-V - Test boxes
0296;ALT-G - Show grid
0297;ALT-Q - Quit the editor

0298;There are %d boxes on %d plug-in fields in level! 
0299;The number of boxes is correct!
0300;Level cannot be finished!

0301;Implicit settings
0302;Replacing the fields with empty space
0303;Wall building
0304;Putting down the unplugged boxes
0305;Setting the fields for boxes
0306;Change of Sokoban position
0307;Putting down the plugged boxes
0308;Clear the rectangle area
0309;Building up the wall in the rectangle area
0310;Laying of unplugged boxes in the rectangle area
0311;Placing of fields for boxes in the rectangle area
0312;Putting down the plugged boxes in rectangle area
0313;Purify the area marked using wand
0314;Building up the walls in area marked using wand
0315;Putting down the unplugged boxes in area marked using wand
0316;Placing of fields for boxes in are marked using wand
0317;Putting down the plugged boxes in area marked using wand
0318;Vertical center
0319;center
0320;Horizontal center
0321;Vertical invert
0322;Shift one field up
0323;Horizontal invert
0324;Shift one field left
0325;Shift one field down
0326;Shift one field right
0327;Rotate 90 left
0328;Shifting on vector
0329;Rotate 90 right
0330;New level
0331;Opening of level - 
0332;Change of level-lock
0333;Change of the basic level settings
0334;Change of the level-type
0335;Change of time and move limits
0336;Change of the best players table
0337;Purifying of the best players table
0338;Cloning the another level's settings

<//> Other lines add here
<END>

Definition of format:
This is file of string tables created by Forever games.
It's freeware format and no strictures are linked on it.
On each line is exactly one string preceded by semicolon.
Part before semicolon is optional, it serve only for
erlarge of legibility. A string is defined from first
semicolon (without it) right to the end of line. Comments
are marked <//> and they are valid for whole remainder of line.
End of document is marked by <END> and part belong it following
are not loaded. Possible questions, observations and propositions
send on email address fgames@gamecode.cz. 
Language correction by zapytchu@gmail.com .
note by translator - "I am sorry for all the mistakes I made during translation. I am very tired... so i tried to be funny in some sentences. Try to check it out :)"
note by Zlosynus - "I shorted some strings and I deleted all funny strings, that I found! They are maiby funny, but not good for game :)"